Human Response to Video GamesTeam: 60 School: Hope Christian Area of Science: Computer Science
Interim: Team Number: 060
School Name: Hope Christian High School
Area of Science: Computer Science
Project Title: Human Response to Video Games
Problem Definition:
The primary objective of our project is to illustrate the moral decline in America based on modeled peoples and their decisions and choice patterns. These choice patterns are to be illustrated through an interactive video game and modeled. The data for this information is based off of actual collected data and or sources of general public opinion such as The Wall Street Journal, Contender Ministries (a church organization) and other various summaries of public opinion. The objective that will require the most amount of effort would be the attempt to model all of the choice patterns and decisions made by humans to be used as for the game itself. The game will be designed and crated using 3-D Animation software such as Adobe Flash.
Plan for Solving the Problem Computationally:
With the goal being to create a game, the project aims to show moral choices and their consequences. The modeling is the most essential part of the project and will have the most impact on people. This is because the models, which will be created in NetLogo, will give the most comprehensive and to the point data showing the choices made, and their consequences. There will be more than one model because, one model could not cover all of the variables contained within the game.
Finally, if time permits, creating the game itself using Adobe Flash will begin. Every choice will either positively or negatively affect the outcome of the game.
Expected Results:
Models, showing and graphing many different equations, will be completed by the end of this project. These models will represent the choices that the player makes throughout the game and how it affects the gaming environment. Choices, such as methods of fighting enemies to moral choices the player is faced with , will be successfully modeled on NetLogo.
The models that will show how the moral choices made will affect the world and others' disposition toward you will be completed. These models will be directly affected by the player and how they wish to have their character interact with the game's world.
Progress to Date:
As of this date research has been progressing at a steady pace. Adobe Flash is being looked into for its usefulness in this project to create the graphics. Extensive research has been completed on "Net Logo", for its potential to model the results. The results modeled will be: Moral choices, and how they affect the world, fighting styles and variables, statistics of characters after leveling up and how they affect the characters attributes, and computer characters dispositions toward the character because of his choices. Research has also been completed on game and graphic design companies for inspiration and examples of game modeling. These companies include, but are not limited to, Cyan Worlds, Square Enix, and Bethesda Softworks. The Moral Decline in America will play a great part in the designing of the game. The moral issues researched include, high crime rate, drug use, suicide rate, prison facilities, and murder rate.
Team Members: Burke Wilson, Jeremiah Benjey, Alex Jennings, Jon Kruse
Sponsoring Teacher: Pamela Feather
Team Members: Jeremiah Benjey William Jennings Burke Wilson Jonathon Kruse
Sponsoring Teacher: Pamela Feather Mail the entire Team |