New Mexico Supercomputing Challenge

Classroom Behavior Model

Team: 13

School: Artesia High

Area of Science: Social Science/ Epidemiology


Interim: PROBLEM/DEFINITION:
The objective of this project is to demonstrate a correlation involving behavioral issues in students and the possible epidemiological-like effects this conduct will have in a classroom.


METHOD:
This project will use agent-based modeling software, NetLogo, to create an artificial society that will help represent classroom behavior. By using a classic form of epidemiology, the articifical society will be studied and as the project evolves, various factors can be introduced into the model to simulate epidemiological isolation, inoculation, immunization etc. Epidemiology is used to discover global social structures and collective behavior produced by simple local rules and interaction mechanisms.

PROGRESS:
As of now extensive research has been conducted regarding artificial societies, agent-based models, epidemics, complex adaptive systems, and other methods pertaining behavioral science. These factors will come together and contribute to the potential results which this project aims to uncover.

EXPECTED RESULTS:
The model is expected to demonstrate how classroom behaviors (tardiness, cell phone usage, back-talking, etc.) move through population(s). Other potential factors could have an effect in the behaviors mentioned.


Team Members:

  nayeli ramirez
  Cristina Villa
  olivia rueda

Sponsoring Teacher: Randall Gaylor

Mail the entire Team

For questions about the Supercomputing Challenge, a 501(c)3 organization, contact us at: consult @ challenge.nm.org

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Post Office Box 30102
Albuquerque, New Mexico 87190
(505) 667-2864

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