New Mexico Supercomputing Challenge

Solving the Rubik's Cube

Team: 10

School: Aspen Elementary

Area of Science: Computer Science

Interim: Problem Definition

We are trying to make a functional Rubik’s Cube in the netlogo 3-D interface. Our Rubik’s Cube will be able to solve itself and be operated manually.

Solving the Problem Computationally

We are programming our cube to be able to solve itself from any state computationally. We will use algorithms and pattern recognition to make our Rubik’s Cube solve itself.


We have used simple programs like Tic-Tac-Toe to get comfortable with netlogo. We have designed a 3-D Rubik’s Cube that will eventually be twistable, and have all learned the Rubik’s Cube.

Results Expected

We expect to create a digital Rubik’s Cube that can be solved manually and autonomously in a visual manner.

Team Members:

  Phillip Ionkov
  Maximilian Corliss
  Andrew Corliss
  Ming-Yuan Lo

Sponsoring Teacher: Suzy Koehn

Mail the entire Team

For questions about the Supercomputing Challenge, a 501(c)3 organization, contact us at: consult1415 @

New Mexico Supercomputing Challenge, Inc.
Post Office Box 30102
Albuquerque, New Mexico 87190
(505) 667-2864

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