Solving the Rubik's Cube
School: Aspen Elementary
Area of Science: Computer Science
Interim: Problem Definition
We are trying to make a functional Rubik’s Cube in the netlogo 3-D interface. Our Rubik’s Cube will be able to solve itself and be operated manually.
Solving the Problem Computationally
We are programming our cube to be able to solve itself from any state computationally. We will use algorithms and pattern recognition to make our Rubik’s Cube solve itself.
We have used simple programs like Tic-Tac-Toe to get comfortable with netlogo. We have designed a 3-D Rubik’s Cube that will eventually be twistable, and have all learned the Rubik’s Cube.
We expect to create a digital Rubik’s Cube that can be solved manually and autonomously in a visual manner.
Sponsoring Teacher: Suzy Koehn
Mail the entire Team